Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Exponential Growth



The game being discussed here is Monopoly City Streets, a free online game that you can play in your web browser that is loosely based on the board game Monopoly and is intended to be part of a brilliant marketing campaign strategy by Tribal DDB, a digital marketing agency. You can play the game here, and read the rules here, and read a few FAQs here if you are interested. I also have other resources on the sidebar of this blog.


I have done some analysis of the possibilities and run a few simulations based on my first two days of game play and have found a strategy that should allow players to at least double their score for every day of game play. 


Day One


The trick is to buy a street in the middle of no where worth a little over 1 million and load it with either Green Houses or City Centre Cottages. When Hazard Cards come up, simply discard them. DO NOT use them unless you find yourself under attack from someone else stupid enough to use one. When you have built all you can build the first day, you will notice that your rent due the next day will be close to or more than what you have just spent developing your property, say around 2 million. Also be aware that your login welfare check will be 1 million. That will give you around 3 million for the next day of game play.


Day Two


When you login, you should have about 3 million to spend. Here is what you should do for this day...


Sell houses back to the bank, and place Grid Buildings in their place. You should sell only enough houses to make room for new buildings. Grid Buildings cost 500,000 and for properties worth more than 1 million, they will pay for themselves in one day.


You should buy 6 Grid Buildings (or more if you can afford it) for your one street. These buildings will bring in 3 million the next day to add to the nearly 2 million (plus or minus a few hundred thousand) and your 1 million welfare check. This means you will have around 6 million in income the next time you log in.


We Interrupt this Tutorial with A Word About Bonus Buildings...


You should also clear a section of your road for placing a bonus building at the beginning of your game play, even if you have to build houses on them at the end of game play for a small loss...it'll be worth it for the added protection a bonus building will give you. My current thinking on Bonus Buildings is to have at least 3 of them on every street you own to make it very for the Hazard Gangs to attack you. Only a coordinated attack from a multi-account player, an alliance of players, or one player who is filling a very long road with small houses could harm you. As you progress in the game, you might want to consider the added protection that 6 or more could offer you, especially if your road is long and you find yourself on the local or national leader boards. It will be open season on your property then as all the Lilliputians use their Hazard Cards on you.


Day Three


When you log in, you should have around 6 million in cash to spend. (I will have 6.8 million due tonight at 8pm EDT when I login as I have been proceeding using this strategy). See my Day Two Score.


You should continue selling smaller buildings to the bank and replacing them as space allows with the larger Grid Buildings. You should be able to build at least 12 of them, plus or minus a couple. 


At the end of day three, you should find yourself looking forward to an income of 9 to 16 million the next time you login for game play. The numbers will vary widely due to the possibility of receiving Chance Cards that fine you a substantial portion of your accumulating wealth. So far, I have managed to avoid fines, and can't help but speculate it might be related to having not used a Hazard Card on anyone. That may just be wishful thinking on my part. I know that if I had had a hand in designing this game...your chances of drawing penalties would be directly proportional to the number of times you had offensively used Hazard Cards on other players, and to a lesser degree on retributive use of Hazard Cards. 


Day Four


I will stick with my baseline of doubling your income everyday, and suppose an Income of 12 million for this day of game play. 


You should purchase a road worth not less than 5 million and immediately place as many Grid Buildings on it as you can afford, which, in this scenario, would be 14 Grid Buildings which would bring 7 million plus the next day. (If the rent does indeed go up proportional to the value of the road, them you could be due as much as 49 million!!!). Now you see what I mean by exponential growth.


Conclusion 


This pretty much outlines my strategic thinking for the game of Monopoly City Streets. 


This is all based on starting out in the middle of nowhere, avoiding unnecessary conflict with others, and very patient in-game reconnaissance looking for long roads to purchase... as well as not being set upon by opportunist Hazard Card users. 


Feel free to poke holes in this hypothesis, and I'll let you know after my next day of game play if things are proceeding apace with my expectations. 


Ultimate Goal


My ultimate goal is not to stay hidden in the boondocks forever. At some point, I plan to emerge and do battle for Real Estate Supremacy in the weeks before the game terminates. 






Day 2 Score




The above screen grab is the result of my second day of play in the game, with my identifying characteristics removed to protect me from Hazard Gangs. 


According to my game strategy (revised to deal with the draconian communist-style tax system), I am currently about M800,000 ahead od where I forecast. Of course, I have had no negative chance cards...they have all been positive, and I have discarded every opportunity to Hazard other players.


How has your game play been? 


*Notice--the above game I have been playing is called Monopoly City Streets, and you too, can join the fun! Just visit this website and search for a street near you and have fun!!! 


I have some thoughts on the best way to play the game, check them out.

What the Changes Mean



With the new changes that have just been announced...the mechanics of the game have been completely re-arranged. 



The taxes are the most important change. Here is what it means...








 Players will not be able to amass vast geographic empires.


Here's why (from the Game Guidelines):



Tax

There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. Tax works as follows: The first 5 streets owned are not taxed. Thereafter, the current tax rate is 3% PER STREET you own.

For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%. Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase.





Source: Guidelines (also MCS blog post


There is now absolutely no margin for owning any street that is worth under 1 Million or in the cities because those people will be far outstripped by players who buy the longest roads they can for 1 Million and put the most expensive buildings on it they can afford. 


The tax is effectively a Socialist Cap on your income and a limit to your growth rate. No monopolies will be formed in this game as it currently operates.

Changes in Game Posted

The time for Re-Launch of the game is getting closer!!! The MCS Blog has been updated...



Streets can only change hands ONCE per day
In other words, no street can be bought or sold more than once per day. So, be wise about your street selection.

Bidding Cap Removed
For level 3 players and above, we have removed the bidding cap of M1.5 million on streets. Have fun.


.

Tax
There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. The first 5 streets that you own are tax-free. The current tax rate is 3% per street. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%, etc.

Street Protection
Many of you noticed that if there is an offer made on a street, it was protected from hazards and the bulldozer while the street is under negotiation. No longer. Streets will no longer be protected when they are included in negotiations.

Forced Repossession of Streets
It pays to play regularly. If, after 2 weeks, there has not been any activity on your account, the bank will automatically repossess ALL your streets. Ouch. So, keep buying, building and negotiating - you never know what chance has in store for you…

For the updated guidelines click here.

Cheaters


They've been watching the cheaters, and will continue to do so...[Read More]

After the Reset

My strategy after the game resets is to start my empire in the boondocks to avoid unnecessary conflict for the first week or so as I try to work my way past my first 100 million in assets.


Day One


I think the best strategy is to focus on buying streets worth 1 million and putting as many of the 50K Green Houses on one street as I can afford so I can recoup the investment on the very next day.


Day Two


I will get 1 million from the game plus about 2 million in rent from the Green Houses I built the day before. My plan is to buy another 1 million street and start putting as many Grid Buildings on it as I can, which will be only 4 (at most).


Day Three


My 1 million for logging in will be combined with my approx. 2 million in rent from my Green Houses (built on Day One), plus 1.8 million from the 4 Grid Buildings (built on Day Two) to give me about 4.8 million in income.


My plan is to buy and place 9 Grid Buildings on the street I purchased on Day Two.


Day Four


My 1 million dollar log-in will be combined with the 2 million rent for my Green Houses and 5.85 (or so) million from my Grid Buildings for about 8.85 million in income.


My plan is to buy another 1 million street and 14 Grid Buildings, which will bring in another 6.3 million in rent the next day.






Of course, all this is predicated on not being attacked by a nearby player, put in jail, or receiving excessive fines and penalties through Chance Cards...and that the rules of the game have not been tweaked to a point that would render this strategy useless.


So, these are my plans (so far unspoiled) plans for beginning my empire, what are yours, and what do you think about mine?