What the Changes Mean



With the new changes that have just been announced...the mechanics of the game have been completely re-arranged. 



The taxes are the most important change. Here is what it means...








 Players will not be able to amass vast geographic empires.


Here's why (from the Game Guidelines):



Tax

There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. Tax works as follows: The first 5 streets owned are not taxed. Thereafter, the current tax rate is 3% PER STREET you own.

For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%. Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase.





Source: Guidelines (also MCS blog post


There is now absolutely no margin for owning any street that is worth under 1 Million or in the cities because those people will be far outstripped by players who buy the longest roads they can for 1 Million and put the most expensive buildings on it they can afford. 


The tax is effectively a Socialist Cap on your income and a limit to your growth rate. No monopolies will be formed in this game as it currently operates.

1 comments:

Bobby Coggins said...

I should add a note that road cost is now proportional to it's length, and return on rent is accordingly higher...so if your objective is to make the most money, you should work toward buying roads that are worth over 7 million.

If you do this, you will be raking in hundreds of millions in rent with a couple of weeks of game play.

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